Lost in Unity
Lost in Unity
Game developed for Unity Course
Significant changes for assessment, see list below, stroken through are the changes not achieved. But it's still more than 3!
- Design Modification
- Create a complete interesting, comprehensive, and coherent level.
- Done!
- Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
- Done!
- Modify the out-of-game menus in some significant and meaningful way.
- partially done, created new Menu/Overlay for Tutorial
- Aesthetic Modification: changed the sounds (music and effects, for sources see below)
Reskin the existing graphics in some significant way, such as change the player or an enemy to a completely different character.
- Add additional significant and coherent graphical elements to the game, such as new enemies or environmental challenges, complete with animated states.
- Added Rockets, with different modes (single damage and areal damage; graphics, sound etc.; enemies can even shoot down rockets (it reacts on hits, but they would need two hits and they barely manage that)
- Added Asteroids with moving and damaging behaviour
- Added a Black Hole with damaging behaviour
- Added Warp Effect
- Replace sound effects in the game to update the sound design of the game. (NOTE: You will need to change ALL the sound effects for this to be significant. Don't just change one.)
- Changed all sounds in Menu, Levels, Effects (shots, hits)
Add custom music to your game. (NOTE: Custom meaning you created the music with a tool such as Garage Band or Fruity Loops. If you just swap out the music for another track you find, this is not considered a significant change ... though you can do it without it counting as a significant modification.)- changed to existing tracks, see sources below (so not a significant modification.
- Gameplay Modifications (these are more system/programming intensive), such as:
- Add new player abilities, such as modified controls, additional moves, or additional power ups.
- Added Rockets, new Weapon.
- Changed Health system (not based on lives anymore)
- Player can crash enemies (but takes damage itself)
Add new enemies with their own behavior. (NOTE: This can be considered two modifications if you create unique behavior AND create the art and animation.)- Add new obstacles and challenges. (NOTE: This can be considered two modifications if you create unique behavior AND create the art and animation.)
- Added Asteroids and Black hole with unique behavoior (but took the art from the given assets)
- Added Asteroids and Black hole with unique behavoior (but took the art from the given assets)
- Modify the in-game GUI in some significant way.
- Minimap added
- Tutorial added
- registered 'r' key to shoot rockets
Sources:
Free sounds used from:
https://kenney.nl/assets/impact-sounds
https://kenney.nl/assets/sci-fi-sounds
song18 pixelsphere.org/ The Cynic Project http://cynicmusic.com
cave theme https://opengameart.org/content/cave-theme
dream raid http://www.matthewpablo.com/services
observing the star https://opengameart.org/content/another-space-background-track
modular ships https://opengameart.org/content/modular-ships
graphics https://ansimuz.itch.io/spaceship-shooter-environment
Game developed by mbram.