SpaceCrash
Space Crash
Game developed for Unity Course.
Developed by mbram.
List of Change:
Design Modifications (these are more design intensive), such as:
- Create a complete interesting, comprehensive, and coherent level.
- done
- Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
- Tutorial, with Explanations
- Level using new controllable platform
- Final Level - escape the sinking ship
Modify the out-of-game menus in some significant and meaningful way.
Aesthetic (Visual/Audio) Modifications (these are more art intensive), such as:
Reskin the existing graphics in some significant way, such as change the player or an enemy to a completely different character.- non significant, added Background
- Add additional significant and coherent graphical elements to the game, such as new enemies or environmental challenges, complete with animated states.
- Added Ladders, Ladder behaviour, capability to climb, animations for the player (new self-drawn sprites).
- Created new controllable platform, graphic and animation
Replace sound effects in the game to update the sound design of the game. (NOTE: You will need to change ALL the sound effects for this to be significant. Don't just change one.)Add custom music to your game. (NOTE: Custom meaning you created the music with a tool such as Garage Band or Fruity Loops. If you just swap out the music for another track you find, this is not considered a significant change ... though you can do it without it counting as a significant modification.)
Gameplay Modifications (these are more system/programming intensive), such as:
- Add new player abilities, such as modified controls, additional moves, or additional power ups.
- Controller can now also work vertically (on Ladders) you can climb up and down with 'W' and 'S'
- Figured out the status system, added to more states, LadderIdle and LadderMoving, created LadderCheck, updated PlayerAnimator, PlayerController
- 'E' button introduced for interactions
- added a controllable platform, on interaction you can fly this platform
- reacts on interact
- changes movement behaviour to move platform and not player
- you can jump of the platform at any time
- provided limiters to not fly out of the level
- integrated respawn functionality for platform
- added multiple PickableEvents
- to move and animate parts of the level
- to provide Tutorial Screens
Add new enemies with their own behaviour. (NOTE: This can be considered two modifications if you create unique behaviour AND create the art and animation.)Add new obstacles and challenges. (NOTE: This can be considered two modifications if you create unique behaviour AND create the art and animation.)Modify the in-game GUI in some significant way.
Sources:
- additional tiles
- background