Space Crash

Game developed for Unity Course.

Developed by mbram.

List of Change:

Design Modifications (these are more design intensive), such as:

  • Create a complete interesting, comprehensive, and coherent level.
    • done
  • Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
    • Tutorial, with Explanations
    • Level using new controllable platform
    • Final Level - escape the sinking ship
  • Modify the out-of-game menus in some significant and meaningful way.

Aesthetic (Visual/Audio) Modifications (these are more art intensive), such as:

  • Reskin the existing graphics in some significant way, such as change the player or an enemy to a completely different character.
    • non significant, added Background
  • Add additional significant and coherent graphical elements to the game, such as new enemies or environmental challenges, complete with animated states.
    • Added Ladders, Ladder behaviour, capability to climb, animations for the player (new self-drawn sprites).
    • Created new controllable platform, graphic and animation
  • Replace sound effects in the game to update the sound design of the game. (NOTE: You will need to change ALL the sound effects for this to be significant. Don't just change one.)
  • Add custom music to your game. (NOTE: Custom meaning you created the music with a tool such as Garage Band or Fruity Loops. If you just swap out the music for another track you find, this is not considered a significant change ... though you can do it without it counting as a significant modification.)

Gameplay Modifications (these are more system/programming intensive), such as:

  • Add new player abilities, such as modified controls, additional moves, or additional power ups.
    • Controller can now also work vertically (on Ladders) you can climb up and down with 'W' and 'S'
    • Figured out the status system, added to more states, LadderIdle and LadderMoving, created LadderCheck, updated PlayerAnimator, PlayerController
    • 'E' button introduced for interactions
    • added a controllable platform, on interaction you can fly this platform
      • reacts on interact
      • changes movement behaviour to move platform and not player
      • you can jump of the platform at any time
      • provided limiters to not fly out of the level
      • integrated respawn functionality for platform
    • added multiple PickableEvents
      • to move and animate parts of the level
      • to provide Tutorial Screens
  • Add new enemies with their own behaviour. (NOTE: This can be considered two modifications if you create unique behaviour AND create the art and animation.)
  • Add new obstacles and challenges. (NOTE: This can be considered two modifications if you create unique behaviour AND create the art and animation.)
  • Modify the in-game GUI in some significant way.

Sources:



StatusReleased
PlatformsHTML5, macOS
Authormbram
Made withUnity

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Mac.app.zip 39 MB
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Win.zip 30 MB